No need to set-up or install anything. Just go to MightyEditor and start working right away. Editor will create unique link for your project which can be used later on to return and make some changes.
Drag and drop files or directories from the file explorer into the browser window to add the assets. Organize textures in folders. Delete, edit or replace unnecessary assets.
Define grid size and camera position in the map section. Paint your map using stamp tool or brush tool. You can use select tool to change position, scale and rotation angle of already created objects. Remember about Ctrl+z as an easy way to go back from unnecessary changes.
Create groups to organize existing objects in different game levels. You can select, hide, sort, lock and delete groups. New objects can be added in a group by selecting it.
Use MightyEditor provided url and include it in your project. Any changes will be visible real-time in your game. Export all the data at any time and let your game be stand alone. No dependencies to the editor.
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This video tutorial shows you how to create a mini-game in the cloud using MightyEditor tool within 30 minutes. First part of tutorial covers graphical part of the game: loading assets, creating objects, grouping them. Second part is dedicated to add some code and functionality. There are covered such game development aspects as: game states, sprite animations, input controls, game loop, physics, collision detection, overlapping.
Usability improvements: scale, rotate and move anchor gizmos. Features: code editor, physics and user data.
In this article I will give you basic introduction to the MightyEditor and development process that surrounds it. Tutorial will show how to actually prototype a mini-game within an hour.
After many user requests we are happy to announce arrival of texture atlas support to MightyEditor. Now you can pack textures to single image thus reducing game load time.