Create HTML5 games on the fly, in a productive manner

FeaturesHover items to check their description

Open source
Good for you and good for us. We enjoy creating things for community, so you are welcome to fork the editor on github.
WEB based
No need to set-up or install anything. Just go to MightyEditor and start working right away. Editor will create unique link for your project which can be used later on to return and make some changes.
Asset management
Drag and drop files or directories from the file explorer into the browser window to add the assets. Organize textures in folders. Delete, edit or replace unnecessary assets.
Map editor
Define grid size and camera position in the map section. Paint your map using stamp tool or brush tool. You can use select tool to change position, scale and rotation angle of already created objects. Remember about Ctrl+z as an easy way to go back from unnecessary changes.
Physics
A simple physics editor to set basic physics properties for object without using any code.
Code editor
Give some functionality for your newly created objects in map editor. Write your code in the browser. No need for installing any complex IDEs.
Texture atlas
Pack textures to a single image thus reducing game load time.
Tilelayer support
Simple alternative for tiled editor.
Game hosting
Share your project with one link. Currently you can enjoy free hosting for your game project.
Grouping
Create groups to organize existing objects in different game levels. You can select, hide, sort, lock and delete groups. New objects can be added in a group by selecting it.
Export data
Use MightyEditor provided url and include it in your project. Any changes will be visible real-time in your game. Export all the data at any time and let your game be stand alone. No dependencies to the editor.
Phaser based
Compatible with the most popular HTML5 game framework out there.

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Mighty Blog

  • Server in USA - Oct 23 2014
    MightyEditor gets more and more users every day. Part of them comes from US and that is far away from our server here in Europe. We wanted to please gamedevs across the ocean and set up server there.
  • Video tutorial "Digger" - Oct 16 2014
    This video tutorial shows you how to create a mini-game in the cloud using MightyEditor tool within 30 minutes. First part of tutorial covers graphical part of the game: loading assets, creating objects, grouping them. Second part is dedicated to add some code and functionality. There are covered such game development aspects as: game states, sprite animations, input controls, game loop, physics, collision detection, overlapping.
  • Update and usability improvements - Sep 29 2014
    Usability improvements: scale, rotate and move anchor gizmos. Features: code editor, physics and user data.
  • Tutorial 'Digger' - Sep 15 2014
    In this article I will give you basic introduction to the MightyEditor and development process that surrounds it. Tutorial will show how to actually prototype a mini-game within an hour.
  • Texture atlas support - Jul 12 2014
    After many user requests we are happy to announce arrival of texture atlas support to MightyEditor. Now you can pack textures to single image thus reducing game load time.