No need to set-up or install anything. Just go to MightyEditor and start working right away. Editor will create unique link for your project which can be used later on to return and make some changes.
Drag and drop files or directories from the file explorer into the browser window to add the assets. Organize textures in folders. Delete, edit or replace unnecessary assets.
Define grid size and camera position in the map section. Paint your map using stamp tool or brush tool. You can use select tool to change position, scale and rotation angle of already created objects. Remember about Ctrl+z as an easy way to go back from unnecessary changes.
Create groups to organize existing objects in different game levels. You can select, hide, sort, lock and delete groups. New objects can be added in a group by selecting it.
Use MightyEditor provided url and include it in your project. Any changes will be visible real-time in your game. Export all the data at any time and let your game be stand alone. No dependencies to the editor.
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In this article I will give you basic introduction to the MightyEditor and development process that surrounds it. Tutorial will show how to actually prototype a mini-game within an hour.
After many user requests we are happy to announce arrival of texture atlas support to MightyEditor. Now you can pack textures to single image thus reducing game load time.
We are very happy that game developers use Mighty Editor as a tool for map creations. Currently we have only basic features but there are great plans for future. Progress will be visible with regular blog updates. The biggest change at the moment is tile layer support.
Several months after we started working on HTML5 game editor, we have decided to open-source it - giving the community a tool that will help you in the game development process. We are thrilled to see the development of other open-source tools and frameworks, and we are hoping that letting people join us in the process of creating this awesome tool will give an additional boost to the future of MightyEditor.