Texture Atlas

Using texture atlas is a neat way to reduce the load time and data usage of your game. In texture atlas, all the images you want, are packed in a single file.

First you need to upload the spritesheet.

Then select the spritesheet and in the ‘Settings’ panel there will be an option for atlas:


Click on it and browse for the atlas data file, currently supported formats (detected automatically) are:


And that’s it! Now you can see all of the packed sprites together or separately and use and initialize them as usual:



Sample available here.

Free texture atlas generators:

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